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How meiton should really be! (?)
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Naruto Ninja Arts :: NNA V3 :: Ideas :: New Techniques
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How meiton should really be! (?)
Right, I've been thinking that the meiton currently is sorta stupid, because, you can just use it whenever and however you like, just spam click and what not, however, I believe that should change!
First off, there should be a cap to how much you can absorb, I mean, your body cannot certainly hold an unlimited amount of absorbed energy (right?) I reckon the cap should be around...30k? yeah sounds reasonable, I mean, it would certainly stop meiton users EZ'ing bosses by one hitting them after spamming jutsus for meiton.
You forumers are probably thinking "But wait legend, if 30k is the cap, wouldn't they easily be able to reach the cap since many peoples jutsus can hit up to 30k in one sitting?""
Fear not! for I have thought up of a most tedious method to rectify this. Simply half the attack of every jutsu absorbed. so say a meiton user absorbs an attack that does 10k damage (10000), it would merely store 5k of that damage, so when using judgement, it would only do 5k when hitting the target.
Secondly, there should be a cooldown to meiton as soon as the user fires off his judgement, meaning he can't just use it all over again to troll people, because honestly, it gets boring, fast.
Thirdly, To make up for the cooldown for meiton, judgement should a be like this:
When the user absorbs around 15ks worth of jutsus, the attack lets out a one tile line jutsu (much like the one currently implemented in game), However when the user absorbs 30k damages worth of jutsus, the judgement should be a three tiled beam of some sort, signifying the unification of all the attacks previously absorbed being let out all at once.
First off, there should be a cap to how much you can absorb, I mean, your body cannot certainly hold an unlimited amount of absorbed energy (right?) I reckon the cap should be around...30k? yeah sounds reasonable, I mean, it would certainly stop meiton users EZ'ing bosses by one hitting them after spamming jutsus for meiton.
You forumers are probably thinking "But wait legend, if 30k is the cap, wouldn't they easily be able to reach the cap since many peoples jutsus can hit up to 30k in one sitting?""
Fear not! for I have thought up of a most tedious method to rectify this. Simply half the attack of every jutsu absorbed. so say a meiton user absorbs an attack that does 10k damage (10000), it would merely store 5k of that damage, so when using judgement, it would only do 5k when hitting the target.
Secondly, there should be a cooldown to meiton as soon as the user fires off his judgement, meaning he can't just use it all over again to troll people, because honestly, it gets boring, fast.
Thirdly, To make up for the cooldown for meiton, judgement should a be like this:
When the user absorbs around 15ks worth of jutsus, the attack lets out a one tile line jutsu (much like the one currently implemented in game), However when the user absorbs 30k damages worth of jutsus, the judgement should be a three tiled beam of some sort, signifying the unification of all the attacks previously absorbed being let out all at once.
Legend- Posts : 46
Join date : 2010-07-01
Re: How meiton should really be! (?)
Make judgement faster too..actually make all one tile projectiles faster >.<..
Roco- Posts : 108
Join date : 2010-06-12
Re: How meiton should really be! (?)
i think meiton should stay the way it is and it does have a cooldown actually meitons cooldown is prety long
Wolfie- Posts : 48
Join date : 2010-07-15
Re: How meiton should really be! (?)
Nah I think all absorbing kind of jutsus should have a cap that includes Infuuin too otherwise you could absorb co owner jutsus with meiton and infuuin and do op damage and stuff. Maybe the cap could be increased to 50k? 30k = 3 tile attack 50k = 5 tile attack, 50k won't be so easy to absorb either
Roco- Posts : 108
Join date : 2010-06-12
Re: How meiton should really be! (?)
shit is cheesey showed be nerfed agree with roco
bjisboss- Posts : 70
Join date : 2010-06-16
Naruto Ninja Arts :: NNA V3 :: Ideas :: New Techniques
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