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Homin system part 2
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Indigo
Madara
bjisboss
7 posters
Naruto Ninja Arts :: NNA V3 :: Ideas :: General Suggestions
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Homin system part 2
I say when you are targeting a npc with homing ti will be like a regular homing doing the regular damage
but when you target a player an use homing it acts like Kirin (driving it with arrow keys) but hits less damage
so that people that use homing to train on npcs can still do that
but when you target a player an use homing it acts like Kirin (driving it with arrow keys) but hits less damage
so that people that use homing to train on npcs can still do that
bjisboss- Posts : 70
Join date : 2010-06-16
Re: Homin system part 2
that is if storm can code it like that xD
Indigo- Administrator
- Posts : 332
Join date : 2010-06-11
Age : 33
Location : Finland
Re: Homin system part 2
So homing only homes against npcs? But you have to control it while vs a player?
Why not just get rid of the old homming all together and use the kind that Ama and kirin use?
Why not just get rid of the old homming all together and use the kind that Ama and kirin use?
Kentaro- Posts : 8
Join date : 2010-06-12
Re: Homin system part 2
couse homing makes easier to train on npcs XD
and we hate homings when player uses em against players
and we hate homings when player uses em against players
Indigo- Administrator
- Posts : 332
Join date : 2010-06-11
Age : 33
Location : Finland
Re: Homin system part 2
Well that's no fun at all xD
People will just spam homming like they already do while training
People will just spam homming like they already do while training
Kentaro- Posts : 8
Join date : 2010-06-12
Re: Homin system part 2
mhm isnt that the idea in keeping homing normal against npcs =P
besides i dont know how i could train if homing were taken out, training is quite hard alraedy with their big noticing area, and their all time using homings...maybe if homings were taken out also from them i could like this =D
besides i dont know how i could train if homing were taken out, training is quite hard alraedy with their big noticing area, and their all time using homings...maybe if homings were taken out also from them i could like this =D
Indigo- Administrator
- Posts : 332
Join date : 2010-06-11
Age : 33
Location : Finland
Re: Homin system part 2
If we change homings, i'd much prefer to use Pixel Projectiles as the basis for projectiles, if you have any suggestions, we're open as this isn't finalized
Asakuraboy- Owner
- Posts : 144
Join date : 2010-06-11
Age : 31
Re: Homin system part 2
i would still like it if all homing was taken out and then they would have to rely on getting a or a party and training together like a team ;D
Khalid- Posts : 20
Join date : 2010-06-11
Re: Homin system part 2
I love the Pixel Projectile Idea.....That's how homings should be from now on Storme.
Re: Homin system part 2
I've done my own version of it... But for some reason, I think Gayle's is gonna pwn it into the dust... Spent about 4 hours on it a while ago =[
Is in the FMA source
Is in the FMA source
Asakuraboy- Owner
- Posts : 144
Join date : 2010-06-11
Age : 31
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