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Aburame changes
Naruto Ninja Arts :: NNA V3 :: Ideas :: Clan & Professions
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Aburame changes
So yeah I think aburame needs a teency little nerf on some attacks, why? because all a poison nano bug user has to do is infect them, run away, and just wait till they die, I don't think thats a good way to fight, if any, and the kinchou...they produce 9 and each can do monstrous damage (well I think so anyway), so I was thinking about reducing the numbers from a terrifying 9 to a wholesome 6-8.
Lets look at it this way, people like rai would probably not use PNB then run away to kill someone pathetically, but what if a new player suddenly comes along, and does just that? Wouldn't it be irritating that the PNB user just infects you then goes into hiding whilst waiting for you to die, seeing as the poison does not leave till you either die, kill the user or have the user make it stop. So my suggestions are that for PNB, they have a DOT( Damage over time), and it lasts for about 5-10 seconds before disappearing, doing damage every second. This way people won't abuse it like nabs o.o,. plus it would also make for good change to aburames that just rely on that one attack to win fights
Lets look at it this way, people like rai would probably not use PNB then run away to kill someone pathetically, but what if a new player suddenly comes along, and does just that? Wouldn't it be irritating that the PNB user just infects you then goes into hiding whilst waiting for you to die, seeing as the poison does not leave till you either die, kill the user or have the user make it stop. So my suggestions are that for PNB, they have a DOT( Damage over time), and it lasts for about 5-10 seconds before disappearing, doing damage every second. This way people won't abuse it like nabs o.o,. plus it would also make for good change to aburames that just rely on that one attack to win fights
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Join date : 2010-07-01
Naruto Ninja Arts :: NNA V3 :: Ideas :: Clan & Professions
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