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Elemental Jutsus(Revised)

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Indigo
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RiceBall
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Elemental Jutsus(Revised) Empty Elemental Jutsus(Revised)

Post  RiceBall Sun Jun 20, 2010 1:48 pm

New Elemental jutsus:

-Katon-
-Remove Katon no jutsu-

Katon Goukaykuu no jutsu - This jutsu will have two different methods of being used. One will be the standard
AoE that it is currently, the other will be a fireball projectile that is 3x3.
When you first use this move, you will begin inhaling air for the jutsu. If you
use the move before 5 seconds of inhaling, it will be the AoE move. If you use it
after 5 seconds, you will use the projectile form. This jutsu will have a 20 second
cool down. It will cost 500 chakra for the AoE style, and 750 for the fireball. It will do
.5 nin damage with the AoE, and do .7 nin damage with projectile.
AoE Effect: If a target stays in the fireball AoE, they will take damage instead of it just
damaging once. It will do .2 nin damage every second a target stays in the AoE. The move will last
3 seconds total, the user will not be able to move for 2.5 seconds. The AoE is un-noted for level,
the projectile is level 3.

Katon Goryuka no jutsu - This jutsu will have a 3 second precedent of handseals before the user can fire the jutsu. This is an extremely
strong jutsu that can punch through Absolute defences, (With acceptions based on other update jutsus). This move
will also be able to break through basic obstacles (Trees, fences, etc.) But obviously with limitations. This will
be a 2x5 jutsu. It will cost 2K chakra, and have a 3 minute cool down. This move can also break iron sand. This is a level
4 elemental jutsu. It will do 1.5 nin damage. And has a 5 second global jutsu cool down.


-> xxxxx
xxxxx

Katon housenka no jutsu - This move will remain the same style, except they will activate after another quicker, *Meaning less delay between the
projectiles.* The damage will be much lower though, seeing how the jutsu was mainly used for distractions. With the
faster projectile release, the jutsu will end sooner as well, making it a better distraction. The jutsu will do .4 ninjutsu.
It will have a 7 second cool down, and cost 300 chakra. This is a level 1 jutsu. This jutsu can be mastered making the projectiles
move slightly faster.

Katon Karyuu Endan - This move will fire a single line of fire that will move at an extremely fast rate. It does not break ADs, but if it hits the target will be
stunned momentarily, *1 second* and get a burn effect. The burn effect will do 1% their base Hp per second, and will last for 10 seconds.
This jutsu will have a .8 nin multiplier, a 1 minute cooldown, and the projectile will only stay out for 10 seconds total *To avoid infinite duration
if blocked by an AD.* This move will cost 950 chakra per use. It's a level 2 jutsu. This jutsu can be mastered to leave a trail of "fire" turfs that will
burn anyone who steps over it or gets hit by it.

Katon Hiabashiri - This move will not be a damaging based move. It will target the location the target is on upon the activation, and will move towards the location and for a
circle of fire around the target location. It will move slower than player movements, however. It will do .5 ninjutsu damage if someone runs through it
or gets hit by it. This jutsu will also enduce burn if they are hit by it. The user can harm themselves with this jutsu. It will have a 3 minute cool down.
The burn will do 1% of base HP damage per second for 7 seconds. It is considered a level 1 jutsu (For the ease of countering it.). It will cost 1250 chakra
to use.

Katon Ryuka no jutsu - This move will be a 3 tile heki. It will have an explosion icon for 1 second when the user initiates it to keep it balanced with other elemental hekis. After
the one second explosion the heki will move the same speed as players. It will do .6 nin damage. It will also enduce low level burn. It does not break ADs.
The burn will do .5% the targets base HP per second for 10 seconds. This will cost 750 chakra. And have a 1 minute cooldown. This is a level 2 jutsu.

Katon: Karyudan - This jutsu will be a homing when used on NPCs. When used normally on players or no target, it will have a 3 second handseal precedent *Does not apply when used on NPCs. Then a
fire dragon single fire will from the user, it will be controllable much like Kirin. It will move slightly slower than normal player movements. This jutsu will be able to pierce bunshin *Hit bunshins
without the jutsu ending* This jutsu will last 10 seconds. It will have a 1.5 nin multipier with controllable movement. And a 1x nin multiplier if used on NPCs.
It will have a 1 minute cool down if the controllable style is used. And a 5 second cool down if the homing is used. *Notes for homings: Be sure to make sure that homings will
still not work on player controlled things (EX: Bunshin, puppets, paths, and etc). This is a level 3 jutsu. The controllable jutsu will cancel if you use the jutsu again while in use.
This will cost 1000 chakra.
-Mastered Katon-
Improved Katon Goukakyuu - The AoE will be increased to 4x4 instead of 3x3. The projectile will also be 4x4. The inhaling for the projectile will only be 3 seconds instead of 5
for the projectile version.

Improved Goryuka - This will reduce the handseals precedent to 1 seconds instead of 3 seconds. It will also not stop until it runs out of it's timer or it hits a physical
wall that it can't break. Meaning it can cut through players. *Do not make every tile of it damaging, only the front 2 to keep the jutsu from being OP*
It will cost 2.2K chakra instead of 2K now.

Katon Haisekisho - This jutsu will fire an AoE of smoke out in a moderate rate covering a 5x5 area. The move will be stay as fog and will slightly impair the player's sight
that is inside the jutsu, *Can effect multiple, as well as the user.* The move will last for 15 seconds. When the user uses the jutsu a second time while
next to the smokescreen, it will explode with fire. This move will break through ADs, and ignore damage reductions. This will have a 2 minute cool down, and
cost 750 chakra for use and activation. *Smoke and explosion cost a total of 1100 chakra*. It's a level 3 jutsu.

Katon Kasumi Endu no Jutsu - This jutsu will be used for strategic reasons. When used, a mist will quickly spew from the users mouth in a formation shown below. Any fire techniques
that are within the AoE will explode causing an AoE of 3x3 in the center tile of the original jutsu. Damage will still be applied the same stat of the
original user *Meaning if a jutsu explodes, the original person who used it, their multiplier will be the AoE damage*. This move will cost 900 chakra,
and have a 2 minute cool down.
xxxxxxxx
xxxxxxxxx
Formation -> xxxxxxxxxx
xxxxxxxxx
xxxxxxxx


-Suiton Jutsus- *Remove Kirigakure no jutsu*

Suiton Suikodan no Jutsu - This jutsu will fire a single fire jutsu shaped like a shark from the user. You will be able to click to control where it goes, making it a jutsu that's hard
to use. The handseals will be a duration of 1.5 seconds making it a slight burden to use. If you click, the movement speed of the projectile will slightly slow
to keep it balanced and not be too much alike bunshins. This jutsu will require 800 chakra without water, 500 chakra with a water source. This is a level 1 jutsu.
It has a 15 second cool down. It will do .6 nin damage. This jutsu can be mastered to be a housenka. It's name will then be changed to

Mizu no Tatsumaki - This jutsu will be alike wood barriers, just not an AoE barrier. When activated, the user will have 7 seconds to click on a location or player to summon a tornado of water.
If a target runs into the tornado or the tornado lands on them, it will do .3 nin per second, and will freeze them for 3 seconds. The jutsu will last for 15 seconds. It will
also work as a barrier, being able to block all basic projectiles. It will be considered a level 3 jutsu for the reason of making it a barrier, but not impenetrable. This jutsu
has a 30 second cool down. It will cost 950 chakra without a water source, and 700 with a source of water.

Suiton Haran Bansho - This jutsu will summon water to fall upon the user when used, it will move in a 3 tile heki that advances in the direction the user is looking. As it advances, it will leave a turf
of water in the tiles it has passed over. It will stop after advancing 8 tiles and the turfs will remain. The user will be immobile until the water finishes moving forward to the
final cell. While using this jutsu, if you use it a second time while it's advancing you will cancel it and be able to move, leaving the turfs if it progressed that far. It will do
.3 nin damage as this is mainly a support technique. Raiton -> suiton effects will be in effect while this jutsu is out. This jutsu is considered a level 1 jutsu. It will cost 1250
chakra without a water source near by. And 950 with a source near by. It has a 1 minute 30 second cool down, and the water will last 1 minute. It will cause a 3 tile knockback
on anyone who is hit.

Suiton Mizuame Nabara - This jutsu will fire a 5 tile "heki" that advances leaving turfs behind that have a "sticky adhesive" texture to it. Slowing anyone who is captured within it besides the user.
This jutsu will have a 5 second global jutsu cooldown, making it not over powered and gives the targets a chance to react. The AoE will end up being 5x5. This jutsu can be mastered
to form a 7x7 AoE instead. As soon as the targets leave the AoE, their speed will be restored. Their speed should reduced moderately. This jutsu will last 30 seconds. It will cost
900 chakra regardless of water sources. It does not do damage so multipliers wont apply.

Suiton Suiryudan no Jutsu - This jutsu will be a homing when used on NPCs. When used normally on players or not target, it will have a 3 second handseal precedent. Then a water dragon single fire will
from the user, it will be controllable much like Kirin. It will move slightly slower than normal player movements. This jutsu will be able to pierce bunshin *Hit bunshins
without the jutsu ending* This jutsu will last 10 seconds. It will have a 1.7 nin multipier with controllable movement. And a 1.5x nin multiplier if used on NPCs.
It will have a 1 minute cool down if the controllable style is used. And a 5 second cool down if the homing is used. *Notes for homings: Be sure to make sure that homings will
still not work on player controlled things (EX: Bunshin, puppets, paths, and etc). This is a level 4 jutsu. The controllable jutsu will cancel if you use the jutsu again while in use.
This will cost 1350 chakra without a water source, 950 with a water source.

Suiton Suijinheki - This jutsu will be considered and AD. It will lift a barrier of water around the users body. It will block all basic projectiles. It will also block basic taijutsus and attacks.
it is a level 4 technique for the sake of blocking jutsus. Raiton jutsus will phase through/penetrate this jutsu although. It will cost 350 chakra per second without a water
a source of water. And 200 chakra per second with a source of water. The cool down of this move is 3 seconds. This jutsu can be mastered to make it a 3x3 tile AD around the user.
So that way it can be used as a support jutsu.

Suiton Daibakufu no Jutsu - This jutsu will be a 7 tile "heki". The user will have a 3.5 second handseal precedent before using this jutsu. This jutsu will only do .7 the users nin in damage. The jutsu
will leave a turf of water as the heki passes over those locations *Same as haran bansho, just bigger really.* This is a level 3 jutsu. It will cost 2000 chakra without
a water source, 1250 with a water source. Anyone hit by this move will be knocked back until the jutsu ends or until they move out of it.
-Mastered Suiton-

Suika no Jutsu - This is technique will make allow the user to turn his body to water. This will be an activation based jutsu. When activated, they will be able to dodge 10 taijutsu moves completely. The user
will also have 40% reduction to all other moves besides raiton jutsus. Raiton jutsus will do 50% more damage if used on a player in this jutsu. This jutsu only lasts for 1 minute, and has
a 5 minute cool down. This jutsu costs 2K chakra to use.

Water Release Demon Fish Wave Crash - This jutsu will require a source of water to use. It will be a technical summon, but it can't move far from the user. The user in this technique will receive 50% damage reduction
to all moves, but raiton will do 70% more damage on the person using this technique. This form has 50K HP, and moves slower than normal players. It is mainly used as a support
technique, and for defense. It will do a combination of 1x the users nin and 1x the users tai in damage when it attacks. This will cost 8K chakra to use. It lasts for 3 minutes max.
And this move has a 10 minute cool down. The user cannot be burned in this state. The user cannot use any moves besides sution moves in this jutsu. *Excluding Suika no jutsu*.

Mizu Kawarimi - This jutsu will allow the user to withstand any move besides raiton moves for a 3 second duration, the user cannot use jutsus or attack in this form, but they can move. When passing through basic obstacles
*barriers* you are able to pass through them. This move has a 2 minute cool down. This jutsu will cost 1300 chakra to use.

-Raiton-
Chidori - When this jutsu is used, the user will have a max charge time of 5 seconds. While charging, they will have an icon showing that they are, and charging will end the moment that they move.
The longer the user charges for, the stronger the move will be. This move will be able to penetrate basic ADs. You will not be able to use other jutsus when you are in
this jutsu. This jutsu will do .5 your base chakra if you only charge for 1 second, .7 if you charge for 3 seconds, and .9 if you charge for 5 seconds. This This jutsu will take 25%
of your max chakra to use. This move will have a 30 second cool down. If the enemy is hit by this move, they will be stunned for 2 seconds. This is a level 2 jutsu.

Chidori Nagashi - When this jutsu is used, the user will be frozen for 1 second, and an AoE will move from the directions of the user in directions based on where the user is facing *view formation*.
This jutsu will not break through ADs. This move will block basic projectiles (Kunais etc). Anyone in this AoE will be damaged for .4 the users nin every second, for 5 seconds.
Enemies caught in this AoE will not be able to use taijutsus for the duration of the move. This move lasts 5 seconds total. Costs 850 chakra. And is a level 2 jutsu.This jutsu
can be mastered to have an increased AoE, see second Formation.



xxxxxx
xxxx xxxxxx
Formation ->xxx Formation 2 ->xxxx
xxxx xxxxxx
xxxxxx


Chidori Senbon - When this jutsu is used it will put you in a charge state. This move can charge for a total of 3 seconds. This move wont activate until the user either releases the move from charge, or
the timer reaches 4 seconds. *It will auto release at 4 seconds.* This move will also auto release if the user tries to use a different jutsu or move. If the user charges for a second
or less, the user will use the first formation of senbon, and do .5 the users nin damage. If the user charges for a total of 3 seconds, the jutsu will fire in formation 2, and do .8 the
users ninjutsu in damage. This is a level 1 jutsu when charged at low level. It's a level 2 jutsu when charged at high level. This has a 30 second cool down, and costs 750 chakra to use.

Raikiri - This jutsu will be much alike Chidori. The main difference besides from damage, is the increased chakra cost, and the abilities to counteract raiton jutsus. As well as be able to penetrate Bunshins.
This jutsu will be able to be charged for 5 seconds. If the user users it instantly or charges for 1 second, it will do .7 the users chakra in damage. If they charge it for 3 seconds, it will do
.9 the users chakra in damage. If the user charges it completely, it will do 1.1 the users chakra. This is a level 4 jutsu. *Chakra to be decided* This move has a 40 second cool down. If the user
uses this again they will cancel the jutsu.

Inazuma Haundo- This move will be like kirin is currently in the game. Think of it as it's replacement. This move will be extremely quick, making it hard to control. It will slow down slightly the longer it's been
out *This makes it so the enemies can't anticipate it but the user can aim it with more ease after a short amount of time*. This move can be used out of Raikiri. It will cancel the raikiri effect
and replace it with this move. If they charged raikiri it will do more damage. This just without the raikiri transfer will do 1.1 the user's nin. The user must stand still while using this jutsu.
If the user uses it again it will cancel. This move will be able to stay active for 15 seconds. If the user had it charged for 3 seconds or 5 seconds, it will do 1.3 and 1.5 nin damage respectively.
This move will cost 2500 chakra. And will have a 1 minute cool down. This is a level 3 jutsu. This move will also home on NPCs, and will do 1.5 nin damage on NPCs. The cool down when used on NPCs
will be different than when used on player/no target. Cool down when used on NPCs is 5 seconds.

Chidori Eiso - This move will be an extended single tile move that moves in the direction the user is facing. The user cannot move while using this move. This move will be able to penetrate basic ADs and basic
obstacles. This move will basically be for stealth uses and surprise attacks. Since this jutsu will be hard to hit with it will do a lot of damage.
The multiplier will be 1x the users nin, and .5 their chakra. This jutsu can only extend 7 tiles. This move will penetrate bodies and bunshins as well. This move will have a 1 minute cool down.
This is a level 2 jutsu.

-Mastered Raiton-
Raiton no Yoroi - This jutsu will give the user raiton armor. It will cost chakra to sustain every 5 seconds. It will increase the taijutsu of the user, as well as the speed and delay of taijutsu moves
the user has. The user will not be able to be have slowed down or disoriented in this armor. This move will also reduce the cool down shunshin no jutsu. And allow it to have a longer
duration effect where you can click the screen and move, *4 seconds total*. It will also make it so when you use a taijutsu move on a basic AD, you will be able to do 20% the inteded
damage on the target. The user will not be able to use bunshin in this state to avoid it from being OP. This will take 150 chakra per 5 seconds. This jutsu will have a 1 minute cool down.
This move will also give the user 20% damage reduction to all damage sources besides genjutsus.

"Passive" shunshin - When this jutsu is activated, for 5 minutes the user will be able to click the screen without using the handseals for shunshin and performs shunshin normally. There is a 15 second delay
between the uses instead of the origal 1 minute cool down for shunshin. This move can only be used during raiton no yoroi. This jutsu will have a 7 minute cool down. shunshin chakra costs
double in this passive. This move can be cancelled if used again.

Raigyaku Suihei - This is a taijutsu that will only be usable while in raiton no yoroi. It will be able to break through basic ADs. It will do 1x the user's taijutsu in damage. This move will have a 15 second cool down.
This will cost 500 chakra to use.
-Doton Jutsus-
Doton Doryuheki - This move will no longer be a projectile (Projectile wall? I think not.) This move will be the same as it is, but it will be a standing wall. This will be considered a medium obstacle *Not destructable
by certain jutsus.* This jutsu will last for a total of 1 minute. It will have a cool down of 1 minute and 30 seconds. This jutsu will cost 1500 chakra while on water, and 1000 chakra while on the ground.
This is a rank 4 jutsu for the sake of it's defense.

Doton Doryo Dango - This jutsu will render the user immobile for 3 seconds, while they pick up a 3x3 sized stone and then throw it in the direction that they are facing. It will move forward like an AoE *Goukakyuu*, and will do
.7 the user's taijutsu. This is a rank 3 jutsu. This will cost 1300 chakra on water, and 900 chakra while on land. This jutsu will penetrate players and bunshins. This will have a 45 second cool down.

Doton Doroku Gaeshi - This jutsu will summon a 3 tile wall in front of the user. Much like doryuheki just a smaller AoE. This will be considered a basic obstacle. This move will be considered a level 3 jutsu. Will have a
45 second cool down and the wall will last for 30 seconds. This jutsu will cost 800 chakra on water, and 500 chakra on land.
This move will penetrate basic ADs

Doton Doryu Taiga - This move will only be usable if the targetted player is within two tiles of the user. If used on them, it will freeze them and move 7 cells in the opposite direction of the user. The user cannot move while
using this jutsu. This move has a 1 minute cool down. This jutsu can be mastered to become an AoE two tiles around the user *AoE of current tsutenkyaku effecting everything within the AoE. The jutsu will then have a 1 minute 30 second cool down.
This jutsu costs 1300 on water, and 900 chakra on land. This move is considered a level 2 jutsu. If this jutsu is mis-used *The target isnt within 2 cells of the user* the user will still be frozen for the duration.

Doton Ganchuso - This jutsu will target the location that a player is standing on and summons stone pillars underneath them damaging them. This move will be a level 2 jutsu, and will be able to be used as an instant homing on NPCs.
This jutsu will do 1.5 nin damage on NPCs, and will do .8 nin damage when used on players. This jutsu will be able to be mastered to become an AoE, see formation below. This jutsu will cost 1350 chakra while
on water, and 950 chakra to use while on land.



formation (t = target location, AoE also on t)

x
xtx
x

Doton Doryuso - This jutsu will fire a basic earth element projectile forward in the shape of spikes. This jutsu will do .5 the user's nin in damage. This jutsu will have a 10 second cool down.
This is a level 1 jutsu. It will cost 350 chakra to use on land, and 550 to use on water.


-Mastered Doton-
Doton Kajugan no Jutsu - This technique will be a technical "crowd control" move. To be able to be used, the user's target must be within one cell of the user. When used, the target will be turned to
stone for the duration of 10-15 seconds. This move will give the target a 90% damage reduction to all moves, irregardless of their piercing abilities. This jutsu will have
a 2 minute cool down. While the jutsu is in effect, the user will not be able to rest *To avoid people abusing this just to rest*. This move will cost 1000 chakra to use.

Doton Domu - This jutsu will be a defensive jutsu. When used, the user's skin will be turned to a stone like quality. Giving them 30% damage reduction to all incoming damage besides raiton. Raiton will do
normal damage. This will cost 250 chakra every 3 seconds. This will be able to last one minute, and will have a 2 minute cool down.

Golem Technique - This will be a variation of a summoning jutsu, not requiring as much chakra to use. When used, the user will be frozen for 3 seconds to summon the rock golem correctly. After the golem is
summoned, it will act as summon. It will have a set amount of HP and stats no matter what. It's damage having a wider range to give it more of a variation. It will have 100,000 HP. And it's
damage will have a range of 2-6K. It will be able to block "piercing jutsus" meaning if a player were to use goryuka, it would not go through the golem. This golem can stay out for a total of
3 minutes. This move will have a 5 minute cool down. If the golem is killed, the cool down will be reduced by 1 minute. This move will cost 2K chakra to use.

-Fuuton Jutsus-
Fuuton Kaiten Shuriken - This jutsu will have a life span of 15 seconds. This jutsu will have several movement speeds. When fired, it will move slowly away from the user. The user will then be able to move the shurikens as long
as he is facing the shurikens. They can be moved by clicking. If the user clicks five cells away from the shurikens location the speed will pick up and will head to the location chosen. *even though it's
click to move, the shurikens will not stop on a cell, it will just direct it and effect it's speed. If this hits a target the jutsu will not disapear. This can hit a total of 3 targets before disappearing.
This jutsu will do .5 nin damage. This will have a 40 second cool down. This will cost 750 chakra. This is a level 2 jutsu.

Fuuton Kami Oroshi - This will be a basic jutsu that is just a 1 tile projectile. This move will move at a high speed. This move will do .5 the user's nin in damage. This move will knock back anyone that it hits. This move will have a 15
second cool down. This is a level 1 jutsu. This will cost 450 chakra to use. This move will be able to penetrate a total of 3 bunshin.

Fuuton Juha Sho - This jutsu will be a technical AoE *heki variation*. This will do .4 the user's nin in damage. See the formation below. This jutsu will have a 30 second cool down. When mastered, this jutsu will have no cool down until 3 have
been used in succession. This move will cost 950 chakra to use. This is a level 2 jutsu. This will knock anyone it hits back 3 tiles. This jutsu will penetrate bunshin and players. If this jutsu is mastered, it will give the user
the final jutsu of fuuton, Fuuton Juuha Reppu Sho.

xx
Formation >x
xx


Fuuton Daitoppa - When used, the user will begin intaking air through their mouth to use for this jutsu. It will charge for a total of 5 seconds or when the user wants to release it. The longer the user charges the stronger the move is, it will also
have different effects if charged longer. If used instantly, the move will be a 9x3 projectile that does .2 the user's nin in damage, and will be a level one jutsu. It will stun bunshins for 4 seconds and keep them from moving.
If charged for 3 seconds, the move will be a 9x5 projectile that moves slightly faster than the first level. This will be a level 1 jutsu. This will do .3 the user's nin in damage, it will stun bunshins and puppets for 7 seconds
if they are hit by this move. It will also have a knockback of 2 tiles, in a direction to get out of the jutsu. *Makes sure this move doesnt hit more than once. If charged for 5 seconds, this jutsu will do a 9x5 AoE, it will
do .5 the user's nin and damage, and will have the same effect as previous. If charged for 7 seconds, the jutsu will be 9x7, and will do .5 the user's nin in damage. It will have a knock back of 4 cells. And will move extremely fast, this will
This move will cost 950 chakra. It will have a 30 second cool down.

Fuuton Rasengan - This jutsu will have the same basic effects as rasengan. It will do slightly more damage, but cost more chakra. Since it is infused with the wind element, the element table standards should apply to this. This will freeze the user for a total of .5
a second when used. The chakra cost is to be debated. This will have a 10 second cool down. The damage is to be debated. This is a level 3 technique.

Fuuton Renkuudan - This jutsu will have the user freeze to take in air. If used instantly, or for 1 second, the user will fire a 3 tile heki. The heki will do .6 the user's nin in damage. If the user charges it for 3 seconds, it will become an AoE projectile like
goukakyuu. This will explode when a player, NPC, or obstacle is hit with a 5x5 AoE around the center. The renkuudan will be 3x3. A direct hit from this move will do .7 damage from the users nin. The explosion will do .3 the user's nin.
This jutsu will have a 30 second cool down. This will cost 950 chakra to use. This is a level 3 jutsu.

Fuuton Juuha Reppu Sho - This jutsu will require the user to be frozen for 1 second for preperation of this jutsu. This will then create a 3x3 wind element infused demon claw that appears in front of the user. It will stay up for 1 second. This move will be a basic obstacle,
and will have a knock back of 6 tiles is an enemy is hit by it. This move will do .8 the user's nin in damage. This will be considered a level 4 jutsu. This will cost 950 chakra, and will have a 30 second cool down.

-Mastered Fuuton-
Fuuton Shinkuu Renpa - This jutsu will require the user to be frozen for 2 seconds for the preperation of this jutsu. This jutsu will fire a 3x4 projectile that will punch through obstacles and bunshins. This jutsu will be able to penetrate basic ADs. This move will do .9 the
users nin in damage. This move will have a 45 second cool down. It will cost 1100 chakra. This is a level 4 jutsu.

Fuuton Shinkuugyoku - This jutsu will have a custom formation. It will move moderately faster than players as well. This could be considered a housenka. This jutsu will penetrate bunshin, and will do .5 the user's nin in damage. This move will have
a 20 second cool down. This is a level 2 jutsu.


x
Formation ->xx
x


Fuuton Shinkuuha - This jutsu will require the user to be frozen for a total of 2 seconds for the preperation of this jutsu. When being prepared, the user will spin in place *visual warning for enemies and other players to have a chance to escape for balancing reasons*
When used, the user will fire wind in all directions from their mouth. Penetrates bunshins. Formation needs to be discussed for jutsu travel path issues. This jutsu will cost 1200 chakra to use. This will have a 40 second cool down. This will be
considered a level 2 jutsu.

Fuuton Shinkuu Taigyoku - THis jutsu will require the user to be frozen for 1 second for the preperation of this jutsu. When used, the jutsu will fire off, bringing massive waves of air in front of the user to be used as an "obstacle" *blocks jutsus and etc*. The actually jutsu
itself will be a 3x3 compressed bullet of air. This will move moderately fast *About the same speed as a player* and will do .7 the users nin in damage. When this hits a player or NPC, or obstacle, it will explode to have a 7x7 AoE around the center
of the jutsu, causing damage to anyone caught in the AoE. It will have a knock back of 5 tiles. This move will also stun summons for 7 seconds. This move will cost 1500 chakra, and will have a 1 minute cool down. This is considered a level 4 jutsu.
any balance issues?
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Elemental Jutsus(Revised) Empty Are u crazy men?? xD

Post  Alberts Tue Jun 22, 2010 2:01 am

Stormie should be to bored to read this :3
No offence

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Post  Asakuraboy Mon Jun 28, 2010 12:39 am

I wrote it you tart, was telling Ricey to post all of the V3 stuff i'd done over the past few months, he only done like, 1/5th of it all xD
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Post  Indigo Tue Jun 29, 2010 4:11 pm

you wrote that? why i dont believe it xD
that sounds more like Satos work
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Post  Pho-Sama Sat Jul 03, 2010 10:34 pm

I do not think people should be able to get more than 2 elements any more.. i think they should get one and a special could be a 2nd element. just in my opinion

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Post  Wolfie Thu Jul 15, 2010 6:27 pm

i think that the players should be able to get a extra elemnt among becoming kage or leader of and organization maybe even by becoming a very high lvl like 80+ u should also look at the hyuga clan they have lack of jutsus about 3 thats all maybe u should add air palm and sky palm(sky palm is air palm but stronger more focused and has a wider range Shocked
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Post  Satomorae Wed Jul 21, 2010 7:53 pm

Why, that's because it is my work, hope you aren't trying to take my credit.

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Post  Madara Thu Jul 22, 2010 1:24 am

i hope these are all iconned @_@
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